![]() ![]() ![]() Beyond the obvious of ‘getting a Dredger in the graveyard and start Dredging‘, there are some overarching goals you are trying to achieve during each stage of the game. Your task as the Dredge player is therefore to ensure that you reach that state as efficiently as possible. Let’s therefore take a look at some of the ways you can maximise your Dredge gameplay.Īs mentioned before, the natural progression of a game with Dredge will typically lead to an overwhelming board state in favour of the Dredge deck. Playing a land to get Bloodghasts back immediately versus waiting until the graveyard is more stocked, or holding a land for a bigger Conflagrate versus playing the land to afford the option of flashing back a Faithless Looting followed up by a Life from the Loam later on can make or break a game. Similarly, with regular decks, whether or not you should play a land is typically not a question, with Dredge, this can be an extremely important decision. The focal points of the game revolve around something entirely different and consequently, what you need to pay particular attention to and what is important in games shifts accordingly.Īs a basic example, the exact contents of Dredge’s hand are of minor importance (to the extent that I find it somewhat quaint when people diligently keep track of exactly which land the Dredge player returned with Life from the Loam), their total number however can be crucial for Conflagrate. As a result the important decisions that lead to Dredge establishing its overwhelming advantage can be oblique. Part of the reason people may perceive Dredge as a simpler affair than it is, may be the fact that decks like Dredge warp the games they are involved to the extent that traditionally important concepts no longer apply. You always reach the same insurmountable game state, provided you can enact your game plan. The most appealing property of this deck to me is its incredible consistency and inevitability. After sideboarding, the dance around the hate cards begins making things more intricate, but even in general, I believe there is a lot of play to the Dredge deck. Admittedly, some games with Dredge play out in a comparable fashion, particularly before sideboarding. Regarding the Dredge deck specifically, I occasionally hear mutterings that playing it is trivial you simply flip over your deck into your graveyard, put a seemingly endless number of creatures into play, Lightning Helix your opponent three times and finish them off with a big Fireball from the graveyard. ![]() Some particularly dark souls may even enjoy playing decks from among this number, and in my case it is Dredge. We will therefore encounter them in tournaments, whether we like it or not and it pays off to know how they work. I certainly have my problems with some of these offenders, however, such hypotheticals are not of much use, given that these decks are and remain an element of the formats they haunt. It is often called into question to what degree these decks are good for Magic or, in fact, if games they are involved in are “real Magic” at all. Dredge is part of a select group of Magic decks with a particularly bad reputation, alongside the likes of Eggs, Lantern and more recently Nexus of Fate decks. ![]()
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