![]() ![]() So, what is a Life is Strange game? It's having a set of relatable characters, facing real-life issues in a world which is as close as possible to the real world just with a twist of some supernatural elements that we can use to emphasise some story aspects, like with the rewind it was to emphasise Max's inability to make decisions and inability to go forward with her life. "We wanted to push the concept we created for the first season to an ambitious new project," Michel Koch told us, "We knew the story of Max and Chloe was told, and those two endings, while open-ended - we wanted players to imagine what happened next on their own and for this to be over for us as storytellers. In fact, it often seems like Dontnod goes out of its way to set Life is Strange 2 as far apart from its predecessor as it can. "We didn't want to disappoint the player," Michel Koch told us, "but at the same time wanted to do something different." And they have. There is a LOT of expectation there that simply didn't exist as season one was starting out. You can tell the development of Life is Strange 2 was quite a challenge for the team (both the original co-directors return in the same role as Season 1, as does its lead writer and music composer) and that they feel the weight of fan anticipation this time around. But of course we always do a lot of research - we did a lot of travelling along the West coast and tried to meet a lot of people on the fringe parts of society to try and see how it is, to try and not be cliche." Sean and Daniel's status as outcasts is also important, and Dontnod says that players will discover "how hard it is to live as outcasts." No doubt this uncertainty will play into how the pair interact with strangers, and how some people they meet may want to help them, and others. "In books, something like Of Mice and Men. ![]() The anchor of the game is really Sean and Daniel - they are the main characters - but like in road trip movies when you meet a lot of different people, you give them something, they give you something, and they leave part of themselves when you move on." What road trip movies were the team inspired by? Stand By Me? "Stand by Me is a good one, but I was going to say Into The Wild," Koch says. You'll see over the course of the season, but you'll have to leave things behind to move forward. "It's a road movie structure and you're always on the move. "It was a big change and a challenge," co-director Michel Koch told us. Were the studio worried about not having a single main location or town to anchor players and build a sense of time and place? The road trip setting is quite a departure from the fixed location of Arcadia Bay in the first season, but developer Dontnod says it means the pair can meet a lot of colourful characters along the way. The game charts the brothers and their journey along the west coast of America from Seattle to their father's former home, Puerto Lobos in Mexico. ![]() They seem to have a fairly quiet life with their father in suburban Seattle until things unravel shockingly fast and they're forced to go on the run with nothing but the clothes on their back, stolen party supplies, and a small helping of pocket money. His younger brother Daniel is 9, loves Halloween, zombies and chocolate bars, and has a mini-crush on Layla, much to the amusement of Sean. Sean is the older brother and the playable character, a talented 16 year old would-be artist who hates parties, has a crush on a girl named Jenn much to the amusement of his best friend Layla, and likes chilling in his room while listening to The Streets. It's set three years after the events of Life is Strange 1 - so, 2016 - and begins a few nights before Halloween. Life is Strange 2 focuses on the journey of two brothers, Sean and Daniel Diaz, who are on a dangerous road trip after a series of tragic events near the beginning of the game force them to go on the run from police under threat of separation and arrest. We're not in Arcadia Bay anymore, everything looks very different, and really, that's a very good thing indeed. Two early sequences from the game were shown, one of which will be playable on the show floor, giving us our first (proper) look at Life is Strange 2's main characters and teasing what the long road has in store for them. After numerous teases, a free tie-in game and what feels like a very long wait, we finally got an in-depth look at Life is Strange 2 last night at a pre-Gamescom showcase. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |